Xequte User Forums
Xequte User Forums
Profile | Join | Active Topics | Search | Forum FAQ
Forum membership is Free!  Click Join to sign-up
Username:
Password:
Save Password
Forgot your Password?

     
Forum Tips
» This forum is for users to discuss their software problems and suggestions for improvement.  Remember that only a tiny percentage of our users experience such problems (To be precise less than 0.7% have ever posted on this forum)
» Include your software version number (as displayed in the About Box)
» Check the FAQ before posting as most common questions have already been answered
» You don't need to also e-mail us separately as our support team will respond to all questions on this forum
 
 All Forums
 Xequte User Forums
 MailList King
 The stages of game development
 New Topic  Reply to Topic
 Printer Friendly
Author Previous Topic Topic Next Topic  

Jakala

United Kingdom
4 Posts

Posted - Oct 29 2024 :  19:25:50  Show Profile  Reply
I've been really curious about the actual process behind developing a video game from start to finish. It seems like there are so many stages, from the initial idea all the way to final tweaks and updates. I want to get a better understanding of what each step entails. Do you know of any good resources that break down these stages?

Medica

Ukraine
4 Posts

Posted - Oct 29 2024 :  19:27:09  Show Profile  Reply
There's an article on https://www.nogentech.org/stages-of-game-development/ Nogentech that goes in-depth into the main stages of game development, and it's both informative and easy to understand. The article explains everything, starting from concept brainstorming, where developers flesh out initial ideas and set goals, then moving into prototyping and designing the actual game elements, and eventually reaching production. And it doesn’t stop there—it even discusses the post-launch phase, where they continue with updates and fixes based on player feedback. It’s a fantastic resource for getting a complete picture.
Go to Top of Page

Jakala

United Kingdom
4 Posts

Posted - Oct 29 2024 :  19:28:12  Show Profile  Reply
That sounds incredibly useful! I’ve always thought game development ended at the launch, but I didn’t realize how critical the post-launch stage is for maintaining and improving a game. It’s amazing to see how much planning and ongoing work goes into it. I’ll definitely check out that Nogentech article to really get familiar with each stage. Thanks for the recommendation!
Go to Top of Page

Medica

Ukraine
4 Posts

Posted - Oct 29 2024 :  19:30:11  Show Profile  Reply
I was happy to help with this, because I myself was interested in game development and how exactly it all works. So if it will help and you will be useful I will be very happy.
Go to Top of Page

tutorials

Ukraine
2 Posts

Posted - Nov 18 2024 :  01:57:16  Show Profile  Reply
In the last few years, games of the genre called "clickers" have become very popular. I myself am very interested in playing them, but it is no less interesting to create a game - a clicker myself. Thanks to such a blog https://merehead.com/blog/how-to-make-a-clicker-game/ , creating your own masterpiece will not be difficult even for a simple beginner. Let's get down to business.
Go to Top of Page
  Previous Topic Topic Next Topic  
 New Topic  Reply to Topic
 Printer Friendly
Jump To: